Place the lantern on the hook and then raise it up. Press the button and the arrows will light on fire from the candles and hit the lantern, causing an explosion. Now there’s a hole in the ceiling and you can use the locket again!ġ9. Use the locket on the star on the back wall and use the water power to open the door. Place the torn page to see the full clue for the combination. Then take the fish tail and village figurine.Ģ0. Go back to the first room and place the fish tail on the fish statue. It will open a window so you can use your locket in this room!Ģ1. Use the locket on the symbol on the chest to open it. Place both figurines on the board in the middle of the room.Ģ2. Now we need to solve the Board Game Puzzle and move the villager to Aquarius, the God of Water.Ģ3. ![]() Who knows what malefic danger lurks there? Or anywhere else for that matter? With your majestic blue hair and green jerkin, you present quite a picture to your enemies (or so you might hope), but this is Swordigo, you are the hero, and nobody can kill the hero in his own game.Īs you pass by, the village elder's words of encouragement still ringing in your ears, a citizen calls after you, warning against the lower road.Next, use your locket on the new star emblem. Putting all worries aside, continue on your way in Touch Foo's nostalgia-inducing RPG platform adventure using the supremely handy and very well functioning on screen controls. As your left thumb adroitly negotiates left and right movements, employ your right to hack, slash, jump and cast spells. As you rise in level and acquire a wealth of soul shards-earned in battle or from cutting down grass (sound familiar?)-your character customization opportunities also increase. ![]() Health is monitored via red red hearts on top of the screen while a blue mana bar traces your magical abilities. If all this seems like homage to popular platformers of days gone by, it probably is!Īnalysis: The road starts out mellow, yet soon dexterity and practiced maneuvers are called for. This multi-quest journey is long, more than ten hours to reach every corner of the complex map and richly varied landscapes, including a number of platforming puzzles. The deadly fail from a missed move is inevitable from time to time, but teleporting portals/checkpoints lessen the sting. Your efforts to trudge on are repaid with the delight of boss battles, treasure chests, weapon and armor upgrades, and spelunking through intricate caverns. Responsive controls aid well-timed jump maneuvers through serpentine cave passages and spell-triggered switches give another way to burn off magic energy, something you'll want to conserve for boss battles. Sword combat with tougher baddies and bosses is less reliable. Combos are not an option and mobility is limited during melee fights. If you're looking for an easier battle, devote time to grinding and leveling up your magic ranks to best use all four spells. Touch Foo, creators of the equally charming Soosiz, knows how to please with elements that matter most in a mobile game. Some games are all gorgeous retina displays but awkward controls. Swordigo's on screen button controls work very well, on the other hand. You may have occasion to slip up once or twice at first but soon the intuitive interface transports you back to an earlier time, happily playing Zelda on your Game Boy.
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